Hoekam writes that when" your application’s audience spans a wide array of user types..designing with a narrow set of persona
descriptions in mind could actually prevent you from achieving the results you’re
after by alienating audiences not part of the persona pool."(p.41) Even though it is important to design with the users' needs in mind sometimes we are not able to relate to a wide range of users if we focus on just one or two users. That is why some products fail. Hoekman advocates seeing commonalities among users and finding patters. The designer should not provide new features just because one or more users ask for them since people adapt to technology. This shows us that it is possible to design interfaces without having to know every detail about our user. Time and constraints such as money will not always allow us to research and get to know specifics about our users. Therefore we should focus on the type of situation a user is in when they are using an application. Different people from different backgrounds can all be motivated to use an application or for instance, an exercise machine, to lose weight and be healthy. In project 2 we edited our design for the particular user instead of focusing on the situation and knowing that the user can adapt to technology. Instead of making specific changes to the user we could have picked a design that a bigger community of users could use(by maybe doing usability testing on multiple users), then making a design.
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